![]() ![]() Incredible.Ītomic Heart’s graphical prowess is quite impressive too with a nice early display of reflective ray tracing effects that set the game up and the overall graphics are crisp and sharp.Ītomic Heart reminded me a lot of the Bioshock franchise with its alternate historical setting. Its featureless ballerina bots and spindly-legged battle balls are equally memorable – the latter of which are probably best described as scaled-down, Eastern Bloc knock-offs of those things that couldn’t kill Mr. Its range of robots is particularly strong, from its sleek and sinister moustachioed terminators that charge at us without ever averting their gaze to its pot-bellied parking meters with mouth tubes that make them look like they’re sucking at the drawstring on an invisible jacket. The most remarkable element here is the superb visual design, especially the look of these well-crafted enemies. ![]() The Visuals, Graphics And Art Style Are All Killer This game has similar vibes to "Bioshock," "Deus Ex," "Fallout," "STALKER," "Half-Life," "Wolfenstein," "Dishonored," "Death Loop," "Dying Light" and "Portal." And that's in terms of mechanics, atmosphere, setting and perspective.īut is all of that enough to make a great game? Here's what critics had to say about the surrealistic and ambitious "Atomic Heart," out now (or by the time you're reading this) for the Xbox One, Xbox Series X/S, PlayStation 4 and 5 and PC. New developer Mundfish, based in Cyprus now because of the Russia-Ukraine conflict, has brought a lot to the table in terms of ideas, imaginative art design, futuristic weapons and a bangin' soundtrack by Mick Gordon. "Atomic Heart" has been in development for years it started life as a tech demo for ray tracing, and then after some mysterious trailers showing an alternate history USSR in the 1950s overrun by robots, it's finally about to release. ![]()
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